Remote job
Associate Producer (Motion-Based Games)
Job details
About this role
Role overview Coordinate the development of motion-based games from early planning through release, helping creative and technical teams stay aligned on scope, timing, and player experience. The work focuses on camera-based gameplay designed to be approachable, inclusive, and suitable for children and families.
Responsibilities - Maintain schedules and milestone plans; track dependencies, risks, and blockers across teams. - Coordinate implementation of motion gameplay features, including calibration, usability, and accessibility improvements. - Help run team meetings, prepare progress updates, and document builds and milestone feedback. - Support playtests with children and families, turning observations into practical design and development actions. - Work with QA to prioritize and track bugs, and coordinate release materials and external development partners as needed. - Keep age-appropriate design, safety, accessibility, and inclusive play in view throughout development.
Requirements - At least three years in game production or project management, including work on a shipped game or interactive product. - Familiarity with Agile or Scrum and experience using project collaboration tools. - Strong organization, communication, and follow-through across creative, technical, and business teams. - Able to work through ambiguity and take initiative in a fast-moving environment. - Willing to coordinate regularly across global time zones, including meetings outside standard U.S. working hours. - Interest in games and in creating active, family-oriented experiences.
Nice to have - Experience with motion, camera-based, or fitness games; child-focused playtesting; licensed content partnerships; or consumer hardware platforms.
Benefits and work setup Full-time role with remote or hybrid arrangements; candidates near Los Angeles are preferred. Flexible hours and vacation policy are offered. Occasional travel may be needed for meetings or events.