Remote job
Senior Materials Level Artist
Job details
About this role
Role overview Create and refine materials and environment art for a large-scale game project, contributing to both real-time levels and cinematic scenes. The work spans material authoring, modeling and world building, with an emphasis on maintaining a consistent visual standard while meeting production and performance needs.
Responsibilities - Build and refine realistic physically based materials, using procedural and traditional techniques. - Model terrain and environment elements, compose levels, and place assets to support an immersive player experience. - Blend materials and integrate assets with the ground, using wear, erosion and other details to tell environmental stories. - Contribute across the environment art process, from blockouts and prototypes through custom assets and final game-ready work. - Work with art and technical partners, respond to feedback, and help shape the visual direction of assigned environments. - Manage scope and deadlines, resolve production challenges, and optimize assets for performance and memory.
Requirements - At least six years of game industry experience in materials or world building, including two shipped AAA titles. - Strong PBR material knowledge, including surface and lighting interactions, shader controls and varied material types. - Proficiency with Maya, traditional modeling pipelines, UV unwrapping and lightmap preparation. - Expert Photoshop and texture baking skills; portfolio showing both procedural and traditional material work. - Experience optimizing games for performance and memory, and creating assets for real-time and cinematic use. - Ability to learn unfamiliar engines and tools quickly and work core hours aligned with Pacific time.
Nice to have Substance Designer workflows, shader authoring, Houdini, vendor collaboration, 2D graphics, or conceptual level layout experience.
Benefits and work setup Six-month contract, fully remote within Canada, with core hours aligned to a Pacific-time team. The source lists medical, dental and vision coverage. Candidates may be asked to provide a portfolio or demo reel and complete an art test.