Remote job
External Art Intern, Characters [Spring 2027]
Job details
About this role
Role overview Contribute to character and prop art workflows for active game projects during a mentored, 12-week internship. You’ll review externally created assets, help improve character art, and build practical experience with game production tools and pipelines.
Responsibilities - Inspect incoming character and prop assets for quality, consistency, and technical requirements. - Help polish character assets and resolve issues with guidance from experienced artists. - Learn and use tools such as Unreal Engine, ZBrush, Maya, and Substance Designer and Painter. - Build familiarity with real-time game art workflows, especially in Unreal Engine. - Take on related art tasks and apply feedback as work progresses.
Requirements - Completed a college or university program in 2026 in art, animation, game development, engineering, or a related field. - Available to work 40 hours per week during core business hours from February 1 through April 23, 2027. - Able to attend the first week of onboarding onsite in California; the internship is otherwise remote and open to applicants in most U.S. states. - Authorized to work in the United States. - Submit a resume, cover letter, and portfolio link.
Nice to have - Portfolio work showing character anatomy, silhouette, proportion, color theory, or physically based rendering. - Hard-surface modeling experience, such as armor, weapons, or vehicles. - Familiarity with game art tools or engines, plus personal projects, game jams, or group work beyond coursework. - Openness to feedback, learning new workflows, and communicating ideas clearly.
Benefits and work setup - Location-based pay of $20–$23 per hour. - Interns are eligible for medical, dental, and vision benefits. - Remote internship with a required first week onsite for onboarding; includes mentorship and hands-on work on active projects.