Remote job
Technical Artist, Character Optimization Intern [Spring 2027]
Job details
About this role
Role overview Build technical art experience focused on character optimization during a mentored, 12-week game development internship. You’ll take a small tools or pipeline project from an initial proposal through implementation and polish, while helping improve character workflows and asset performance.
Responsibilities - Develop and refine tools or scripts that support character production and optimization. - Investigate pipeline and digital content creation tool integration issues, including problems moving work into the game engine. - Help automate repetitive tasks and reduce backlogs of content issues; document fixes clearly. - Contribute to a mentored project through prototyping, technical design documentation, implementation, iteration, and polish. - Learn production workflows using Unreal Engine, Maya, and Python, with a focus on efficient character assets.
Requirements - Completed a college or university program in 2026 in art, animation, game development, engineering, or a related field. - Available to work 40 hours per week during core business hours from February 1 through April 23, 2027. - Able to attend the first week of onboarding onsite in California; the internship is otherwise remote and open to applicants in most U.S. states. - Authorized to work in the United States. - Submit a resume, cover letter, and portfolio or GitHub link.
Nice to have - Examples of simple character rigs, skinning, or character optimization. - Maya or Unreal scripts, tools, or workflows that improve performance or production efficiency. - Personal projects, game jams, or group contributions beyond coursework; familiarity with development tools and engines. - Willingness to learn from feedback, adapt to new tools, and communicate ideas clearly.
Benefits and work setup - Location-based pay of $21–$24 per hour. - Interns are eligible for medical, dental, and vision benefits. - Remote internship with a required first week onsite for onboarding; includes mentorship and hands-on work on active projects.