Remote job
External Art Intern, Environments [Spring 2027]
Job details
About this role
Role overview Join a 12-week remote internship supporting environment art work for active game projects. You will help assess and polish assets created by external contributors, learn how art moves through a professional game development pipeline, and receive guidance from experienced artists. The program runs February 1 through April 23, 2027, with the first week on-site in San Carlos, California.
Responsibilities - Review incoming environment and prop assets for visual quality, consistency, and technical requirements. - Help polish environment assets and resolve in-game issues under the guidance of mid-level, senior, and lead artists. - Build familiarity with Unreal Engine and the tools used in modern game art pipelines. - Collaborate with artists and other interns across on-site and remote teams, applying feedback to assigned work.
Requirements - Graduated from a college or university program during 2026, in art, animation, game development, design, engineering, or a related field. - Available to work 40 hours per week during core business hours for the full internship period and attend the first week on-site. - Legally eligible to work in the United States. - Submit a resume, cover letter, and portfolio link with the application.
Nice to have - Portfolio examples demonstrating environment art fundamentals such as composition, perspective, mood, lighting, and material definition. - Understanding of color theory and physically based rendering, or hard-surface modeling experience with props, vehicles, weapons, or architecture. - Personal projects, game jams, group work, or exposure to professional art tools and engines; willingness to learn and act on feedback.
Benefits and work setup The internship is remote across most U.S. states, except for the required on-site onboarding week. Pay is $20–$23 per hour, based on work location, and interns are eligible for medical, dental, and vision coverage.