Remote job
Summer 2027 | UI Motion Artist Intern
Job details
About this role
Role overview
Create expressive, polished interface animation for games and interactive experiences, adapting motion to projects with different audiences and visual styles. You’ll work alongside UI/UX designers, artists, and game designers, taking ideas from early prototypes through implementation in Unity. Intern work may be included in commercial releases, giving you experience with production-ready interface motion.
Responsibilities - Design interface animations, transitions, button responses, and visual effects that make experiences feel clear and engaging. - Adapt motion to different directions, from playful game interfaces to clean fitness experiences. - Animate static screen designs and explore options for timing, pacing, transitions, and visual treatment. - Prototype ideas, incorporate feedback, and refine work toward a polished result. - Collaborate with designers and artists to ensure motion supports the interface and player experience. - Implement animations in Unity and maintain reusable animation and visual effects assets within production guidelines.
Requirements - Current enrollment in an undergraduate or graduate program at an accredited college or university. - A strong foundation in UI motion and animation, including timing, pacing, easing, and visual feedback. - Ability to animate interface designs and adapt work to contrasting visual styles. - Familiarity with Unity and basic implementation of interface animation or visual effects in a game engine. - Openness to rapid prototyping, feedback, and iteration, along with clear communication and ownership of tasks. - Portfolio or demo reel showing relevant motion, animation, motion graphics, visual effects, or interactive work.
Nice to have - Experience with shaders or materials for real-time interface work and visual effects. - Familiarity with After Effects, Photoshop, or Illustrator. - Exposure to AR, VR, fitness games, or other motion-based interactive experiences.
Benefits and work setup - Full-time internship based in San Jose, California. - Compensation is described as competitive; flexible working hours and vacation policy are offered. - Opportunity to work across game and fitness projects and gain hands-on experience with interactive technologies.