Remote job
Senior Gameplay Engineer - Game Modes
Job details
About this role
Role overview Build the gameplay mode systems for a new game, contributing from pre-production through release and ongoing development. You’ll work closely with designers, artists, and engine specialists to create reliable systems and workflows that let the content team build and extend game experiences.
Responsibilities - Develop and maintain production-ready gameplay systems, workflows, and tools in C++ using Unreal Engine 5. - Work independently on implementation, debugging, and maintenance of game mode features. - Advise teammates on creating code and content that fit the project’s simulation and networking model. - Partner with content creators and engine engineers to define and build reusable components for game development. - Communicate technical options and constraints to colleagues with varied backgrounds.
Requirements - Ability to write, debug, and maintain C++ code. - Experience developing with Unreal Engine. - Experience building systems, components, or tools for designers and artists. - Ability to communicate effectively with both technical and non-technical partners.
Nice to have - Development experience across multiple platforms, such as PC and consoles.
Benefits and work setup The role can be remote, with compensation varying by location. The source lists a Seattle base pay estimate of $160,000–$240,000 USD. Benefits include medical, dental, and vision coverage, a 401(k) match, paid time off, wellness resources, and employee discounts; bonus eligibility may also apply.