Remote job
Sr Research Engineer (ML, Perception and Manipulation)
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About this role
Role overview Take a senior role shaping the foundational layer for robotics AI by leading work on a simulation platform that acts as a game engine built for robots rather than players. The focus is producing high-fidelity synthetic data at scale so models learn robust manipulation and perception skills that transfer cleanly to physical hardware.
Responsibilities - Drive technical direction for systems that generate large-scale synthetic training data covering perception and manipulation. - Shape the platform so every pixel, object, and interaction is controllable for training, while keeping the developer workflow coherent from data generation through model training to real-robot deployment. - Lead complex projects end to end, balancing ambitious research bets with shipping cadence. - Mentor and collaborate with a small team that values ownership, thoughtful risk taking, and focused effort. - Build tools that save time and energy for the developers who rely on the platform daily.
Requirements - Deep experience in machine learning with a track record in perception and manipulation. - Senior-level ability to own ambiguous, ambitious problems and drive them to impact. - Strong engineering foundations to turn research insight into reliable product behavior. - Comfort working in a small, fast-moving team where learning and deep thinking are part of the job. - Demonstrated care for end users and pride in producing tools that genuinely help.
Nice to have - Background in synthetic data, domain randomization, or sim-to-real transfer research. - Experience applying game-engine concepts to robotics or simulation contexts.