Job details
About this role
Role overview A contract opening is available for a Senior Cinematics Facial Animator on an 8-month engagement supporting AAA game development. The position centers on building in-game cinematic facial animation with FACS-based rigs, integrating facial capture into scene layouts, and polishing performance through to final engine delivery.
Responsibilities - Produce high-quality cinematic facial animation using both motion capture and hand-key approaches on FACS-based rigs. - Work alongside Animation Directors and Lead Animators to craft facial performances aligned with the project's cinematography style. - Help maintain performance standards and partner with other departments to ensure seamless engine integration. - Diagnose and resolve technical problems during facial animation integration. - Polish character performances to achieve lifelike, emotionally engaging scenes. - Join cinematic feedback sessions, present work, and incorporate direction. - Apply animation and camera fundamentals to deliver immersive cinematic results. - Track tasks and progress through Jira and Flow, communicating status and risks to leads and project management.
Requirements - Senior experience producing cinematic facial animation in games or comparable productions. - Advanced Maya proficiency and comfort with Microsoft Office. - Solid understanding of animation and camera principles. - Working knowledge of game engine state machine flow. - Ability to plan work, meet schedules, and mentor junior artists. - Authorization to work in the United States.
Nice to have - Familiarity with proprietary animation tools, MotionBuilder, or Adobe Premiere.
Benefits and work setup - Hourly compensation between $76.92 and $86.06 USD. - Eligibility for medical, dental, and vision benefits.