Remote job
Principal Game AI Engineer
Job details
About this role
Role overview Own the final engineering and polish of AI behaviors for a story-driven action game, bringing existing systems to a stable, release-ready state. The work combines hands-on implementation with close collaboration across design and animation to make enemy behavior feel believable and support the player experience.
Responsibilities - Implement, refine, and harden AI behaviors and supporting systems for release. - Improve the reliability and stability of critical gameplay AI. - Work with design and animation partners to tune behavior and iterate on features. - Read and extend an existing codebase and architecture.
Requirements - Extensive experience with Unreal Engine 4 or 5. - Deep knowledge of game AI systems, including behavior trees, pathfinding, and perception. - Strong C++ skills and experience with modern animation systems such as root motion, distance matching, motion warping, blend spaces, and state machines. - At least one shipped game where game AI was the primary area of work; experience on a large action or first-person shooter title is preferred. - Ability to quickly understand and extend existing code and system architecture.
Nice to have - Experience bringing highly dynamic or procedural systems to completion. - Familiarity with build automation, C#, Python, or visual scripting.
Benefits and work setup - The position is described as remote. The listed starting salary range for Massachusetts is $180,000–$210,000 per year; pay may vary by location and candidate qualifications. Regular roles may also include bonus or equity and benefits.