Remote job
Senior Technical Designer
Job details
About this role
Role overview Design and implement technical gameplay features, including missions, quests, events, game modes, and AI. Work across design and development disciplines to refine features through release and maintain them afterward, while helping junior technical designers build their scripting skills.
Responsibilities - Design and implement game modes, missions, quests, and events. - Create and support AI features. - Work with designers and other departments to deliver scripting and technical design needs. - Help reproduce and resolve bugs, including responding to urgent production issues. - Mentor junior technical designers in scripting practices and use of the team’s game engine. - Stay engaged with cross-discipline teams to understand project needs and support a constructive working environment.
Requirements - At least five years of game design or development experience. - A university or college degree in computer science or game design/development, or equivalent game development experience. - Strong proficiency in Lua or a similar scripting language. - Basic knowledge of C++ and Microsoft Visual Studio. - Good communication and problem-solving skills.
Nice to have - Familiarity with a commercial game engine such as Unity or Unreal. - Experience with live-service production schedules or multiplayer and networked games.
Benefits and work setup - The listing describes competitive compensation, benefits, flexible work arrangements, and career development opportunities. Eligibility may vary.