Remote job
Senior Environment Concept Artist
Job details
About this role
Role overview Create visual concepts that help shape an expressive, exploratory game world and support teams as they develop its environments and gameplay. You’ll work across feature teams, using visual problem-solving to turn broad art direction into clear, refined concepts that spark curiosity and strengthen the player experience.
Responsibilities - Develop concepts for environments, organic props, hero assets, landscape formations, moods, and color palettes. - Adapt established art direction to the goals and needs of different feature teams. - Collaborate with teams to identify visual development needs and solve design problems, including work beyond explicitly assigned tasks. - Agree on the scope, detail, and finish needed for each concept, from quick sketches to polished images. - Communicate visual ideas through explorations and iterative studies, and represent gameplay considerations in the final work.
Requirements - At least four years of video game concept art experience. - A portfolio showing strong environment concept art and cohesive, imaginative worldbuilding. - Ability to create a range of concepts, including environments and props, with distinctive silhouettes, organic life, engaging color, and clear scale. - Skill in working at different levels of detail, from sketches and studies to polished key art. - Familiarity with science-fiction themes and worldbuilding. - Self-direction, strong communication skills, and strong English proficiency.
Nice to have - Experience using 3D modeling tools in a concept art workflow, collaborating in highly iterative teams, or creating creature concepts. - Basic familiarity with Unreal Engine; ability to work in North American or UK time zones.
Benefits and work setup - Fully remote, 12-month contract with possible extension. - Annual professional development and home office stipends, plus paid time off for volunteer or nonprofit work.