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Lead UX Designer

Design Full-time Permanent North America

Job details

$140,000-$195,000 Salary
North America Eligibility
Lead Experience
Full-time Employment

About this role

Role overview

Shape the player experience for a PC and console game, with responsibility for the user experience across heads-up displays, menus, navigation, and gameplay flows. This is a hands-on lead role: you will guide other designers while prototyping and iterating directly in the game engine, from early concepts through production.

Responsibilities

- Help define and maintain a coherent UX direction across game features in partnership with the UX leadership team. - Build interactive prototypes in Unreal Engine 5 using UMG and Blueprints to test and refine player interactions. - Design flows, control schemes, menus, and HUD experiences, and help establish reusable design patterns. - Work with game design, engineering, UI art, technical art, and production to bring validated designs into the game. - Set expectations for accessibility, readability, usability, and controller interaction; run playtests and usability research, and turn feedback into design priorities. - Mentor UX designers, guide day-to-day work, and scope and estimate design tasks so the team can deliver in stages.

Requirements

- At least seven years of UX design experience on AAA games and two or more years leading or guiding designers; shooter experience is preferred. - Professional production experience with Unreal Engine 5, including independent prototyping with UMG and Blueprints; familiarity with Common UI, data binding, and input mapping. - Strong understanding of PC and console interaction, including controller navigation, mouse and keyboard use, and accessibility. - A portfolio showing shipped game interfaces, strong UX decisions, and hands-on interactive prototypes. - Proficiency with Figma, Adobe Creative Suite, or comparable tools, plus strong skills in interaction design, information architecture, visual hierarchy, and usability. - Ability to collaborate across disciplines and work efficiently through iterative production constraints.

Benefits and work setup

- Work arrangements may be in studio, hybrid, or fully remote within North America. - Medical, dental, and vision coverage for employees and their families, plus retirement plan matching. - Paid time off, career development support, team events, and workplace food amenities. - Estimated base pay: $140,000–$195,000 USD.

Skills detected in the listing

Figma
Detected Nov 9, 2026
Last verified Nov 12, 2026

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