Remote job
42 - Creative Technologist (AI Prototyping Engineer)
Job details
About this role
Role overview Explore how emerging AI models and modalities can support everyday users by turning product ideas into working prototypes. This is a rapid experimentation role: you will build across the stack, decide which concepts merit further investment, and prepare promising proofs of concept for a core engineering team to take toward production.
Responsibilities - Generate product concepts and build functional proofs of concept quickly. - Experiment with text, image, video, audio and multimodal AI capabilities, demonstrating useful experiences for everyday users. - Prototype both user-facing interfaces and the backend services behind them. - Assess concepts and use judgment to decide which to develop further and which to stop. - Document and hand off promising prototypes clearly enough for production engineering work to continue.
Requirements - Broad hands-on engineering ability across front end and back end, with a bias toward rapid prototyping. - Demonstrated creative technology work, such as projects in games, media, entertainment, advertising technology, design tools or related fields. - Examples of personal or professional work, such as a portfolio, side project, game jam, generative artwork or public demo; evidence of what you built matters more than a degree. - Practical experience with generative creative tools for image or video, or comparable workflows. - An AI-guided working style: direct AI tools toward strong results and use them as part of building, rather than relying on manual coding for every step. - Curiosity, independence and interest in the product and its users.
Nice to have Strong front-end skills, especially interactive interfaces or creative user experiences. Experience in a creative or digital agency, game studio, media company, advertising technology team or design tool organization is relevant.