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Game Designer - Lion Studios

Design Full-time Permanent Worldwide

Job details

Not specified Salary
Worldwide Eligibility
Not specified Experience
Full-time Employment

About this role

Role overview

This position focuses on designing casual puzzle mobile games, working closely with external development teams based in Turkey. The role involves ideating, crafting, and analyzing puzzle titles while balancing creative judgement with data-informed decisions throughout the production lifecycle. It suits a versatile game design generalist with a strong interest in level design and the ability to build relationships across multiple teams.

Responsibilities

- Design engaging core gameplay loops, player experiences, and monetization strategies for casual puzzle titles. - Partner with external studios in Turkey throughout the development pipeline, from early concepts through playable builds. - Create new mechanics that add depth and progression while fitting the overall design approach. - Evaluate player data, identify trends, and optimize level funnels to improve retention and monetization outcomes. - Collaborate cross-functionally with developers to keep the work aligned with shared product goals. - Track top-performing games in the market to extract insights and understand emerging trends.

Requirements

- At least three years of experience as a game designer or in a closely related role. - Hands-on experience contributing across mechanics, systems, progression, and player experience. - Confidence using player data and behavioural insights to diagnose design problems and recommend solutions. - Strong creative and problem-solving skills, with the ability to communicate and align design decisions with cross-functional stakeholders. - Advanced analytical skills, including the ability to spot patterns and trends in performance data. - Experience balancing levels and optimizing conversion funnels. - Fluency in Turkish, with the ability to communicate effectively with Turkish-speaking studio partners.

Nice to have

- Prior game design experience at a publisher working in puzzle genres. - Familiarity with live operations, A/B testing, or data-informed iteration cycles. - Comfort using Figma or comparable visual collaboration tools for mock-ups. - Proficiency with AI-assisted tools for generating early prototypes. - A track record of contributing to successful hypercasual, casual, or premium titles.

Skills detected in the listing

Stakeholder ManagementFigma
Detected Sep 1, 2026
Last verified Nov 12, 2026

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