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Staff Research Scientist- Interactive Avatars

AI Engineer Full-time Permanent Europe

Job details

Not specified Salary
Europe Eligibility
Staff Experience
Full-time Employment

About this role

Role overview Join a large research and engineering organization focused on generative AI for video, working at the frontier of avatar-centric, interactive video diffusion models. The role centers on building AI video agents capable of listening, responding, and reacting naturally in real-time conversations, including turn-taking, gaze, facial expressions, and body language. It combines hands-on research with leadership, owning roadmap direction and translating breakthroughs into product capabilities.

Responsibilities - Set the research roadmap for dyadic interaction modeling, balancing long-term bets with near-term product impact. - Advance the state of the art in the perceptual layer of interactive agents, including understanding user audio and video and generating contextually appropriate reactions. - Post-train multimodal models to produce rich, natural dyadic interactions from user audio and video inputs. - Adapt diffusion models to new conditioning signals such as conversational state, turn-taking, and listener cues. - Build evaluation frameworks and test suites for continuous tracking of interaction quality. - Partner with data teams to define data needs and shape high-quality datasets, while mentoring researchers and driving cross-functional technical decisions.

Requirements - Deep machine learning expertise with extensive hands-on experience in diffusion models, ideally for video or avatar generation. - Strong publication record at top-tier venues (e.g., CVPR, ICCV, ECCV, NeurIPS, ICML, ICLR, SIGGRAPH) in world models, dyadic interaction, video diffusion, or equivalent demonstrated impact. - Experience leading a small team of researchers and mentoring junior members. - Track record of moving research from idea to production. - Proficiency in PyTorch and modern ML tooling for large-scale training. - Clear communication of hypotheses, experiments, and results, with the ability to shape direction across teams.

Nice to have - Experience with real-time or streaming generation, including autoregressive video diffusion. - Distillation or other techniques for low-latency inference. - Audio-driven facial, gesture, or full-body motion modeling. - Conversational modeling such as turn-taking, backchanneling, or listener-response generation.

Benefits and work setup - Competitive compensation. - Hybrid work setting with offices in several major European cities, or remote within Europe. - 25 days of annual leave plus public holidays. - Company culture described as built around doing focused, high-velocity work, with regular planning and social events at regional hubs, plus additional benefits depending on location.

Skills detected in the listing

ReactGoMachine Learning
Detected Oct 6, 2026
Last verified Oct 6, 2026

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