Remote job
Senior Environment Artist
Job details
About this role
Role overview
Help create high-quality game environments by developing existing levels in Blender and working closely with artists under art direction. The work focuses on stylised natural settings and architecture, with attention to lighting, composition, and consistency across the game.
Responsibilities
- Model and refine environment assets in Blender using PBR workflows. - Improve existing levels while maintaining their established visual style and quality. - Apply feedback from the art direction and collaborate with other artists. - Learn and use project-specific plugins and tools.
Requirements
- Strong Blender modelling skills and experience with PBR workflows. - An eye for stylised natural environments, architecture, lighting, and composition. - Experience shipping 3D games. - Ability to work confidently with existing content and maintain visual consistency. - Clear written and verbal communication skills, and readiness to collaborate across teams. - Ability to learn unfamiliar tools and plugins quickly.
Nice to have
- Experience on a shipped AAA game. - Familiarity with multiple game engines or development for PlayStation 5.
Benefits and work setup
- Short-term contingent engagement expected to run through July 2027. - UK-based hybrid or remote work, with a preference for one day per week onsite in Guildford. - 25 days of annual leave plus 8 bank holidays, and flexitime where approved. - Onsite parking, canteen, cycle storage, and showers.