Remote job
Producer
Job details
About this role
Role overview
Lead production for a small team rapidly turning mobile game ideas into playable prototypes, live tests, and ongoing updates. The role combines planning and release coordination with hands-on contributions to development, using AI-enabled workflows to help the team experiment and deliver quickly.
Responsibilities
- Build schedules across concept work, prototyping, production, testing, release, and live iteration; maintain roadmaps, milestones, dependencies, and decision points. - Manage shared tools, infrastructure, and reusable features alongside game-specific priorities. - Coordinate engineers, designers, artists, analytics, product, and user acquisition partners as ideas move from prototype to live test. - Oversee builds, QA, platform submissions, releases, post-launch updates, issue triage, and release-readiness decisions. - Manage external developers and service providers, including scopes, schedules, deliverables, contracts, and onboarding processes. - Use AI tools and contribute directly to prototypes or game development to improve workflows and unblock delivery.
Requirements
- Experience in game production, product operations, release management, or a related field; mobile games experience is strongly preferred. - Demonstrated use of AI tools in production, product, or development work. - Track record managing schedules, roadmaps, backlogs, dependencies, and cross-functional teams. - Experience coordinating builds, QA, submissions, releases, and post-launch updates. - Familiarity with game engines, development and project-management tools, release pipelines, and vendor or procurement processes. - Strong communication and organization skills, with the judgment to balance pace, quality, risk, and team capacity in an evolving environment.
Benefits and work setup
Remote work is available within the US, or the role can be hybrid in Culver City, California.