Remote job
Game Build Engineer
Job details
About this role
Role overview Build and maintain the systems that help a large game project compile, package, and ship reliably across platforms. You’ll work with a development team to improve infrastructure, automate cloud resources and release workflows, and resolve issues that affect builds and deployments.
Responsibilities - Maintain build systems for multiple targets, including PC and consoles. - Create and manage cloud infrastructure through infrastructure-as-code tools. - Develop and support CI/CD pipelines for game builds and releases. - Automate packaging and distribution of game assets. - Improve build speed and manage artifacts for a large project. - Diagnose unexpected build and development pipeline problems.
Requirements - At least three years of professional Python scripting experience. - Experience with TeamCity CI/CD in game development. - Familiarity with version control for large binary assets. - Skill with build automation tools such as MSBuild, FastBuild, or Incredibuild. - Understanding of platform-specific game packaging and deployment needs. - Experience compiling code or managing compilation pipelines, plus exposure to a major cloud provider.
Nice to have Experience with Jenkins or Azure DevOps, game-engine build pipelines, game asset workflows, C-family languages, PowerShell or Groovy, AI-assisted coding tools, or Perforce and Git LFS.
Benefits and work setup The role offers a stated base salary range of $100,000–$125,000 per year, subject to experience and qualifications. Benefits include medical, dental, and vision coverage, a 401(k), paid parental leave, nine paid holidays, flexible time off, an annual winter closure, and a yearly video game budget. The position favors hybrid work near the office or remote work in the Eastern United States; other remote locations may be considered.