Remote job
Game Development / Environment Artist - San Jose, US (Freelance - Remote)
Job details
About this role
Role overview Contribute existing 3D scenes and visual effects assets to a freelance project supporting video generation research. The work combines licensing suitable archive material with technical preparation and, where needed, creating scene variations and rendering them again.
Responsibilities - License eligible scenes or assets from a personal or studio archive for a flat fee. - Render and organize assets into layers that can be composited. - Prepare files to meet the project’s technical specifications. - Make requested scene variations and produce additional renders when needed.
Requirements - Professional experience as a 3D, technical, or VFX artist, or compositor, in games, film, or digital production. - Practical experience with tools such as Unreal Engine, Unity, Houdini, Maya, Blender, or Cinema 4D. - Strong skills in rendering, lighting, and texturing. - Comfort following technical workflows and file requirements. - Existing licensable assets, with scenes organized into coherent layers suitable for compositing.
Benefits and work setup - Freelance, remote, and flexible work on an ad hoc basis. - Flat-fee licensing for selected existing assets, plus hourly compensation for technical processing; the listing gives a range of $15–$30 per hour for processing.