Remote job
Game Development / Environment Artist - Indiana, US (Freelance - Remote)
Job details
About this role
Role overview Contribute existing 3D scenes and visual effects assets to a project that helps improve AI video generation and its understanding of how objects and environments behave. The work is freelance and remote, combining licensing suitable archive material with technical preparation and, where needed, scene variations and new renders.
Responsibilities - License suitable existing scenes or assets from your personal or studio archive for a flat fee. - Render and organize materials into layers that can be composited independently. - Prepare files to meet the project’s technical data specifications. - Make variations to scenes and re-render them when requested.
Requirements - Professional experience as a 3D, technical, or VFX artist, or compositor in games, film, or digital production. - Experience with tools such as Unreal Engine, Unity, Houdini, Maya, Blender, or Cinema 4D. - Strong skills in rendering, lighting, and texturing. - Comfort working with technical workflows and file requirements. - Existing licensable assets, with scenes organized into clear, compositable layers.
Benefits and work setup - Remote, flexible, ad hoc freelance work. - The source lists hourly compensation of $15–$30 for technical processing, plus a flat fee for licensing assets.