Remote job
Game Development / Environment Artist - Connecticut, US (Freelance - Remote)
Job details
About this role
Role overview Contribute existing 3D environments and visual effects assets to a project intended to improve video-generation systems and their understanding of how scenes behave. This freelance, remote work combines licensing archive material with preparing it for technical use; some assignments may involve creating scene variations and rendering them again.
Responsibilities - Make suitable assets from a personal or studio archive available under a licensing arrangement. - Render and organize scenes into layers that can be composited. - Prepare files to meet project data specifications using technical workflows. - Where requested, adjust scene elements and produce new renders.
Requirements - Professional experience as a 3D, technical, or VFX artist, or compositor in games, film, or digital production. - Existing computer-generated scenes or assets available for licensing. - Ability to structure scenes into coherent, compositable layers. - Strong practical skills in rendering, lighting, and texturing. - Familiarity with relevant tools such as Unreal Engine, Unity, Houdini, Maya, Blender, or Cinema 4D. - Comfort working with technical processes and file requirements.
Benefits and work setup The engagement is remote and freelance, with flexible, ad hoc work. The source lists hourly compensation of $15–$30 for technical processing and a separate flat fee for asset licensing.