Remote job
Game Development / Environment Artist - Bilbao, Spain (Freelance - Remote)
Job details
About this role
Role overview Contribute existing 3D environments and visual effects assets to a project intended to improve the controllability and physical consistency of AI-generated video. This is flexible freelance work focused on licensing suitable archive material and preparing it for technical use, rather than creating a full set of new assets from scratch.
Responsibilities - Select suitable scenes or assets from a personal or studio archive and make them available under a licensing agreement. - Render and organize material into layers that meet project data specifications. - Prepare files using the required technical workflow and tools. - Where needed, adjust scenes, create variations, and render them again.
Requirements - Professional experience as a 3D, technical, or VFX artist, or compositor in games, film, or digital production. - Existing computer-generated scenes or assets that are available for licensing. - Scenes organized into clear layers suitable for compositing. - Practical skill in rendering, lighting, and texturing. - Familiarity with relevant 3D or game tools, such as Unreal Engine, Unity, Houdini, Maya, Blender, or Cinema 4D. - Comfort with technical production workflows and file preparation.
Benefits and work setup - Remote, flexible, ad hoc freelance engagement. - A flat fee is offered for licensed assets, plus stated hourly compensation of $15–30 for technical processing. - Work can draw on existing portfolio material; some assignments may require scene adjustments or additional renders.