Remote job
Game Development / Environment Artist - Alaska, US (Freelance - Remote)
Job details
About this role
Role overview Contribute existing 3D and visual effects work to a project improving video generation systems and their understanding of visual scenes. This remote, freelance work combines licensing assets from your archive with preparing them for technical use; occasional scene variations may also be requested.
Responsibilities - License suitable existing scenes or assets from your personal or studio archive for a flat fee. - Render and organize work into layers that can be combined and processed separately. - Prepare and deliver files to the project's technical specifications. - Make requested variations to scenes and render updated versions when needed.
Requirements - Professional experience as a 3D, technical, or VFX artist, or compositor in games, film, or digital production. - Practical familiarity with tools such as Unreal Engine, Unity, Houdini, Maya, Blender, or Cinema 4D. - Strong rendering, lighting, and texturing skills. - Comfort following technical workflows and preparing production files. - Existing licensable assets, ideally with scenes organized into coherent, compositable layers.
Benefits and work setup - Remote and flexible, with work offered on an ad hoc basis. - Asset licensing is compensated with a flat fee; technical processing is paid at $15–$30 per hour. - Opportunity to apply visual production expertise to the development of more controllable video generation systems.