Remote job
Senior Rendering Engineer
Job details
About this role
Role overview
Build and improve the rendering systems that shape the visual quality and performance of an atmospheric game made with Unreal Engine 5. You’ll work across engineering and art, setting lighting approaches, developing shaders and tools, and resolving rendering challenges across target platforms.
Responsibilities
- Develop and optimize Unreal Engine 5 rendering features, materials, shaders, post-processing, lighting, and custom rendering passes. - Set lighting strategy with engineering and environment art, weighing World Partition, GPU Lightmass, Lumen, and baked lighting approaches. - Profile GPU and CPU performance against platform frame budgets and visual quality goals. - Diagnose rendering defects, visual artifacts, and hardware-specific issues, then deliver fixes. - Create and maintain tools that help artists and engineers inspect performance and validate lighting. - Work with technical artists on shader practices, material complexity limits, and visual quality standards. - Document and apply performance guidelines within a structured source control and build pipeline. - Assess newer Unreal rendering features for their suitability in production.
Requirements
- At least seven years of professional graphics or rendering engineering experience, including a shipped Unreal Engine title. - Strong C++ skills and knowledge of Unreal’s rendering pipeline, including its render graph, shader compilation, materials, and deferred rendering. - Experience authoring HLSL shaders and debugging rendering problems with tools such as RenderDoc or Unreal Insights. - Practical experience with UE5 lighting systems and the tradeoffs among Lumen, GPU Lightmass, and baked lighting. - Strong performance profiling skills and experience meeting platform-specific frame budgets. - Experience working in a multi-team development pipeline with branching and code review. - Ability to explain technical limits and tradeoffs clearly to artists and designers.
Nice to have
- Production experience with Nanite, Substrate, or other newer UE5 rendering features. - Experience with atmospheric or horror visuals, custom rendering tools, or editor extensions. - Console rendering or certification experience, or a technical art background.
Benefits and work setup
- Remote role. Listed annual base salary ranges vary by U.S. location: $113,000–$136,000 in other U.S. locations, $132,000–$160,000 in several listed metro areas, and $152,000–$184,000 in certain higher-cost metros. Final compensation depends on qualifications and work location. - Eligible U.S. full-time employees receive profit sharing, medical, dental, and vision coverage, retirement plan matching, flexible spending or health savings accounts, paid time off, sick time, holidays, and parental leave.