Remote job
Principal Game AI Engineer
Job details
About this role
Role overview Take ownership of bringing game AI behaviors and systems to a stable, polished, release-ready state for a narrative-driven game. The work combines hands-on engineering with close iteration alongside design and animation partners so character behavior feels believable and supports the intended player experience.
Responsibilities - Implement, harden, and polish AI behaviors and systems for release. - Collaborate with design and animation teams to tune behavior and iterate on features. - Maintain the reliability and stability of critical AI systems. - Understand existing code and extend its architecture to meet gameplay needs.
Requirements - Extensive experience with Unreal Engine 4 or 5 and strong C++ skills. - Deep knowledge of game AI systems, including behavior trees, pathfinding, and perception. - Experience with animation techniques such as root motion, distance matching, motion warping, blend spaces, and state machines. - At least one shipped game where the primary focus was game AI; experience on a large action or first-person shooter title is preferred. - Ability to quickly understand and build on an existing codebase and architecture.
Nice to have Experience finalizing highly dynamic or procedural systems, supporting build automation, or working with C#, Python, or visual scripting tools.
Benefits and work setup The position is listed as remote. For Massachusetts, the stated starting base pay range is $180,000–$210,000 per year; pay may vary by location and candidate qualifications. Regular roles may also include bonus or equity awards and medical, financial, and other benefits.