Remote job
UI/UX Designer (IGaming)
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About this role
Role overview Design the user experience and interface for a new online gaming product, shaping how users navigate features and complete key interactions. The work spans early UX flows and prototypes through polished, responsive designs and developer handoff, in close partnership with product and engineering colleagues.
Responsibilities - Turn product needs into clear, usable interfaces that account for user behavior and technical constraints. - Create user flows, wireframes, interactive prototypes, and detailed designs in Figma. - Build reusable components, templates, and patterns that support consistent product experiences. - Design for both desktop and mobile layouts. - Keep design files organized and support developers in implementing the intended experience. - Use feedback, usability testing, and UX insights to refine the product.
Requirements - At least three years in UX/UI or product design, preferably for gaming or other digital products. - Strong understanding of interaction design, usability, and user behavior; real-money gaming experience is useful. - Confident Figma use, including components, variants, Auto Layout, structured files, and interactive prototyping. - A portfolio demonstrating thoughtful UX, strong visual design, and implementation-ready work. - Ability to create intuitive user flows and scalable responsive interfaces while accounting for technical constraints. - Strong communication, collaboration, attention to detail, and ability to manage priorities and deadlines.
Nice to have - Experience with UX analytics, gamification, motion design, or frontend development principles.