Remote job
Gameplay Animation Intern [Spring 2027]
Job details
About this role
Role overview This 12-week internship offers recent graduates practical experience contributing to active game development, with a focus on the animation pipeline. Interns learn from experienced artists and collaborate with onsite and remote teammates while developing animation skills and familiarity with production workflows. The program runs February 1 through April 23, 2027, and begins with an onsite onboarding week in San Carlos, California.
Responsibilities - Learn and use tools such as Unreal Engine, Maya and/or MotionBuilder. - Contribute to animation workflows, including motion-capture processing, keyframe animation and implementation in a game engine. - Help polish animation assets and resolve issues alongside mid-level, senior and lead artists. - Build familiarity with game production processes and current development technology, particularly Unreal Engine.
Requirements - Graduation from a college or university program during 2026. - Study in animation, art, game art, technical art, game design, game development, engineering or a related field. - Availability to work 40 hours per week during core business hours for the full program, including the first week onsite. - Eligibility to work in the United States. - Application with a resume, cover letter and portfolio link.
Nice to have A portfolio showing animation fundamentals such as timing, weight, posing and composition; motion-capture cleanup or retargeting; or exposure to game engines and production tools. Personal projects, game jams or group projects, and an ability to learn from feedback, are also valued.
Benefits and work setup The internship is remote for candidates in most U.S. states, with the first week onsite. Pay is $20–$23 per hour, based on work location. Interns are eligible for medical, dental and vision benefits.