Remote job
3D Art Intern [Spring 2027]
Job details
About this role
Role overview Join a 12-week remote internship supporting active game development projects, with an initial onboarding week onsite in San Carlos, California. The role offers hands-on exposure to 3D art production and environment creation, with guidance from experienced artists and collaboration with onsite and remote teams.
Responsibilities - Contribute to 3D art production tasks, including modeling, sculpting, UVs, texturing, material creation, mesh optimization, and in-engine implementation. - Help build worlds, dress sets, and create environments in Unreal Engine. - Polish existing assets and help resolve issues under the guidance of mid-level, senior, and lead artists. - Learn tools used in the game art pipeline, including Unreal Engine, ZBrush, Blender, and Substance Painter or Designer. - Apply feedback and collaborate with team members on project work.
Requirements - Graduated from a college or university program during 2026. - Degree in animation, art, game art, technical art, game design, game development, engineering, or a related field. - Available to work full time, 40 hours per week, during core business hours from February 1 through April 23, 2027. - Able to attend the first week onsite in San Carlos, California. - Legally eligible to work in the United States. - Submit a resume, cover letter, and portfolio link.
Nice to have - Portfolio work showing environment art fundamentals such as composition, lighting, mood, perspective, and material definition. - Knowledge of color theory and physically based rendering. - Personal, game jam, or group project experience beyond coursework, and familiarity with game development tools.
Benefits and work setup - Remote internship open to candidates in most U.S. states, with onsite onboarding. - Location-based pay of $20–$23 per hour and eligibility for medical, dental, and vision coverage. - Mentorship and practical project experience in a professional game development environment.