Remote job
Senior Generalist Engineer (Video Games)
Job details
About this role
Role overview Lead engineering work that brings classic games to modern platforms through emulator development, performance improvements, and reverse engineering. You’ll own the lifecycle of emulators and related tools, guide compatibility work, and shape engineering practices. The role also includes technical mentorship and close coordination with production and QA colleagues.
Responsibilities - Direct the development, maintenance, and expansion of emulators and engineering tools. - Operate the CI/CD pipeline, including installing tools, updating machines, and managing scripts. - Optimize games for target platforms and lead investigations into compatibility issues. - Reverse engineer games to resolve bugs, update media, and add modern features such as achievements. - Recommend architectural improvements, establish strong engineering practices, and mentor other engineers.
Requirements - 5–8 years of generalist engineering experience, with a strong interest or background in game development. - Excellent C/C++ and scripting skills, such as Python or Lua. - Deep understanding of computer architecture, including CPU/GPU behavior, memory management, threading, and SIMD. - Experience building and optimizing software for multiple platforms. - Practical experience with static recompilation and reverse engineering or debugging tools such as Ghidra. - Clear communication, initiative, and enthusiasm for retro games and emulation.
Nice to have - Experience with emulation, cross-platform game ports, or game modifications. - Familiarity with assembly languages and binary analysis. - Knowledge of modern graphics pipelines, including DirectX 12, Metal, or Vulkan.