Remote job
Publishing Producer
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About this role
Role overview Coordinate the release of multiple PC and console games, managing schedules, approvals, budgets, and publishing deliverables across concurrent projects. You’ll connect development teams, internal departments, external studios, license partners, and service providers to keep launches on track. The role spans production planning through platform submission and release support.
Responsibilities - Manage project plans, backlogs, milestones, timelines, roadmaps, and budgets across several titles. - Track submission dates and approval deadlines, and maintain production schedules and workbacks. - Coordinate with development leads, internal teams, external studios, and intellectual property owners. - Gather and distribute assets, pricing, metadata, and release keys; coordinate localization for store pages. - Arrange publishing services such as QA and localization, and communicate project updates and blockers.
Requirements - 3–4 years of PC and console game production experience. - At least two titles shipped on different platforms within the past three years. - Experience driving projects across departments and managing multiple projects at once. - Knowledge of first-party platform submission processes and forms. - Strong written and verbal communication, organization, reporting, and presentation skills. - Sound problem-solving skills, including identifying blockers and proposing solutions.
Nice to have - Familiarity with legacy games, emulation, or release management for PC and console. - Experience with platform partner portals, publishing backends, task tracking, FTP clients, or visual workflow tools. - Familiarity with productivity suites, localization coordination, or using AI tools for production tracking and documentation.