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Unity Gameplay Programmer
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About this role
Role overview Help build the moment-to-moment gameplay systems for a game, joining an early engineering team and working closely with its director. The role focuses on interactions players use throughout play and the logic that shapes how events unfold over the course of a night.
Responsibilities - Develop systems for picking up and using objects. - Implement interactions such as opening doors and answering a phone. - Build gameplay logic that controls how the night’s events develop. - Work directly with the game director to shape and deliver core player-facing systems.
Requirements - Experience programming gameplay systems in Unity. - Ability to implement interactive mechanics and connect them to game logic. - Comfort contributing as an early engineer on a game project. - Ability to collaborate closely with a director on gameplay features.