Remote job
Staff Gameplay Designer - Social (Contract)
Job details
About this role
Role overview
Design and prototype social gameplay for a competitive multiplayer action game, focusing on player avatars, movement, and expressive interactions. This contract role works across disciplines to shape reusable gameplay systems that encourage cooperation, player investment, and memorable moments.
Responsibilities - Build and maintain avatar movement and core sandbox systems that support cooperative play, player expression, and trust. - Design extensible customization and progression systems that give players ways to personalize their avatars and invest in the game. - Create reusable gameplay mechanics, with particular focus on character, camera, and controls. - Develop appealing non-player characters consistent with the game’s world and sandbox principles. - Coordinate with animation, audio, effects, and other disciplines to make gameplay actions and possibilities clear to players.
Requirements - Understanding of how social multiplayer games use expressive action systems to create shared player experiences. - Strong scripting skills and ability to structure design tools that support player expression, varied content, and efficient development. - Broad prototyping ability to quickly build and assess gameplay concepts across disciplines. - Ability to collaborate with designers, artists, programmers, audio specialists, QA, and producers in a flexible team setting. - Bachelor’s degree or equivalent.
Nice to have - Experience as a senior gameplay or sandbox designer on a large-scale online action game, including character customization systems. - Experience coordinating or delegating work across disciplines and designing social or cooperative play for an active player base.
Benefits and work setup - Contract position. The stated hourly pay range is $76–$115, with the actual rate depending on factors including skills, experience, and location. - Benefits may include medical, dental, and vision coverage.