Remote job
Senior Game Engineer - Graphics
Job details
About this role
Role overview
Build and improve graphics systems for a multiplayer game, partnering with artists, designers, and engineers to support expressive gameplay and a distinctive visual style. The work spans rendering features, production tools, and performance in Unreal Engine 5, with ownership from technical exploration through implementation and troubleshooting.
Responsibilities - Develop and maintain gameplay systems, workflows, and tools in C++ using Unreal Engine 5. - Own and extend rendering features such as lighting, materials, particles, shadows, post-processing, and scalability controls. - Work with artists to prototype and implement shaders, visual effects workflows, camera techniques, and other stylized rendering features. - Optimize CPU, GPU, and memory use within platform constraints. - Investigate and resolve rendering, graphics, and visual pipeline issues.
Requirements - Strong knowledge of real-time rendering techniques and modern graphics pipelines. - Excellent C++ programming skills and experience with Unreal Engine 5’s rendering framework. - Experience building tools or components for designers and artists. - Ability to work independently and carry technical initiatives from concept to completion. - Strong communication and collaboration with both engineering and art partners. - Bachelor’s degree or equivalent.
Nice to have - Development experience across PC and console platforms. - Experience with gameplay networking and an interest in visually polished player experiences.
Benefits and work setup - Remote work is available, with pay ranges varying by location. The listed Seattle estimate is $160,000–$240,000 USD. - Benefits include medical, dental, and vision coverage, matching 401(k), paid time off, wellness offerings, and product discounts. A bonus may also be available.