Remote job
Lead UX Designer - Star Trek Fleet Command
Job details
About this role
Role overview Set the UX direction for a mature, live-service strategy game with deep and interconnected systems. You will shape end-to-end experiences for new features, turn complex requirements into clear player journeys, and guide design quality while working closely with product, game design, and art partners. The role is remote in the UK.
Responsibilities - Define UX standards, working practices, and design direction across complex strategy systems. - Develop complete feature experiences, translating product goals into intuitive and engaging flows. - Build a detailed understanding of player needs and use that perspective to ground design decisions. - Research comparable products, extracting useful patterns as well as potential pitfalls. - Communicate concepts through sketches, low- to mid-fidelity wireframes, user flows, and interactive prototypes. - Review and improve designs using critical analysis, feedback, and data; collaborate across disciplines to maintain consistency through development.
Requirements - Extensive game UX experience, including leadership on complex systems in free-to-play live-service games. - Ability to mentor and develop designers, review work, uphold craft quality, and support team performance. - Strong problem-solving skills and a practical, creative approach to design challenges. - Understanding of game development pipelines, technical constraints, and cross-discipline implementation workflows. - Clear collaboration and communication, with a player-focused approach and enthusiasm for both playing and making games. - English-language résumé or CV.
Nice to have Experience with 4X or strategy games is strongly preferred.