Remote job
3D Artist — Generalist (Steam)
Job details
About this role
Role overview Create and integrate 3D assets for a PC game being developed for Steam. The role covers the asset pipeline from modeling and texturing through in-engine setup, with work spanning props, environments, and characters. You’ll collaborate closely with developers and the game designer and help shape the project’s visual direction.
Responsibilities - Model and texture stylized props, environments, and characters. - Prepare assets through UV mapping, texturing, export, and setup in the game engine. - Assemble and dress locations, including work with lighting and materials. - Optimize assets for PC performance by managing polygon counts, LODs, and texture budgets. - Contribute to the project’s visual style and 3D production pipeline. - Coordinate with developers and the game designer to refine how assets look and feel in play.
Requirements - Ability to create and finish 3D assets across multiple asset types. - Familiarity with the steps from modeling and UVs to texturing and engine integration. - Understanding of scene dressing, lighting, and materials. - Ability to optimize assets for a PC game using polygon, LOD, and texture constraints. - Collaborative approach to developing and implementing a shared visual direction.