Remote job
Concepteur (-trice) de jeu senior, caméra et 3C / Senior Game Designer, Camera and 3Cs - Remote
Job details
About this role
Role overview Senior game designer focused on camera systems and 3Cs (character, camera, controls) for a major studio's unannounced 2025 video game project. The position is based in the Montreal area with a remote or hybrid working arrangement, embedded in the design department during the pre-production and production phases of a new title.
Responsibilities - Own the design and iteration of camera behaviour, framing, and player readability across gameplay scenarios. - Define, tune, and document 3C systems that drive how the player character feels in motion, how the camera responds, and how inputs translate to action. - Collaborate with level design, animation, combat, and engineering teams to integrate 3C and camera work into playable builds. - Build and maintain design documentation, reference examples, and tuning sheets that other disciplines can follow. - Playtest, gather feedback, and iterate on feel, responsiveness, and cinematic clarity throughout production.
Requirements - Senior-level experience as a game designer on shipped or near-shipped console or PC titles. - A demonstrable track record designing camera systems and 3Cs for action or shooter games. - Strong written and verbal communication skills, with the ability to author clear, detailed design documentation. - Comfort working in a hybrid or remote setup aligned with Eastern Canada time zones.
Benefits and work setup Remote or hybrid work based out of the Montreal area, working on an unannounced 2025 project within an established game studio's design department.