Remote job
Spine 2D animation Expert
Job details
About this role
Role overview
A remote, part-time specialist role focused on 2D animation within a small, agile game studio. The position is designed for a hands-on animator who owns key-framing work in Spine while shaping character motion that ships directly into live games.
Responsibilities
- Key-frame character animation in Spine 2D using artwork sourced from Illustrator and Photoshop. - Produce production-quality animations that are integrated into the game build. - Contribute visual concepts and early artwork ideas for upcoming releases. - Refine animations through sketches, renderings, and targeted tweaks. - Take individual ownership of animation output while collaborating closely with the team.
Requirements
- Portfolio demonstrating high-quality motion graphics or character animation work. - Strong technical command of Spine 2D key-framing and rigging workflows. - Ability to deliver production-ready animation in a cartoon style. - Capability to produce concept sketches as well as final rendered animation and tweaks. - Independent work ethic paired with openness to feedback from teammates.
Benefits and work setup
- Remote, part-time engagement with a small agile team. - Direct collaboration with experienced game-development talent. - Culture framed as easy-going, enthusiastic, and results-driven. - Competitive compensation package.