Remote job
Lead Level Designer
Job details
About this role
Role overview
Lead the design of environments and encounters for an action role-playing game, shaping how players move through the world and experience its story and gameplay. You’ll guide a team of level designers while contributing directly to prototypes and partnering with art, narrative, systems design, engineering, and production to deliver polished, playable levels.
Responsibilities
- Mentor and develop level designers, supporting collaboration and professional growth. - Set the creative direction for levels and ensure they serve gameplay, narrative, and visual goals. - Coordinate with environment artists, narrative designers, and systems designers to create cohesive spaces and encounters. - Review layouts, encounter balance, and consistency across the game world. - Contribute hands-on to blockouts, encounter scripting, and gameplay prototypes. - Improve level design workflows and coordinate scope, schedules, quality, performance, and accessibility with production and partner teams.
Requirements
- At least five years of professional level design experience, including two or more years in a senior or lead role. - Experience shipping at least one game in a senior or leadership capacity. - Understanding of encounter design, pacing, and player progression. - Experience with level design tools in an engine such as Unity or Unreal. - Ability to guide cross-disciplinary work and communicate clearly through documentation in a remote-first setting. - Strong problem-solving and organizational skills.
Nice to have
Familiarity with action role-playing games, live-service production, and collaboration across multiple teams.