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Lead Gameplay Developer

Other Full-time Remote-first

Job details

Not specified Salary
Remote-first Eligibility
Lead Experience
Full-time Employment

About this role

Role overview Lead the engineering of core gameplay systems for an online multiplayer game in early production. You’ll shape technical direction, stay involved in implementation, and grow a gameplay engineering team while partnering with studio disciplines on planning and design.

Responsibilities - Set technical direction for combat, traversal, abilities, progression, and multiplayer interactions. - Prototype and build foundational gameplay systems, balancing durable architecture with fast design validation. - Manage and develop a growing team of gameplay engineers while remaining hands-on with code. - Represent gameplay engineering in production planning, design reviews, and staffing discussions. - Coordinate with design, art, animation, audio, and network teams to deliver integrated features. - Keep stakeholders informed and the team aligned in a distributed working environment.

Requirements - Strong gameplay engineering experience with Unreal Engine and multiplayer systems. - Experience making technical design decisions and delivering core gameplay features. - Ability to lead, mentor, and grow engineers while contributing directly to implementation. - Understanding of player-facing quality, including input responsiveness and gameplay feel. - Experience collaborating across disciplines to ship integrated game features. - Comfort working through ambiguity and choosing between rapid prototypes and longer-term system design.

Nice to have - Experience taking an MMO or persistent online world from production into live service. - Scaled use of Unreal’s Gameplay Ability System, including custom tasks, effects, and attributes. - Familiarity with NPC AI, encounter scripting, or enemy design. - Experience with data-driven authoring workflows for designers. - Exposure to anti-cheat and exploit mitigation.

Benefits and work setup Full-time, remote-first role with a globally distributed team. The game is in early production, with core systems still being designed and prototyped.

Skills detected in the listing

C++Stakeholder Management
Detected Oct 12, 2026
Last verified Oct 12, 2026

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