Remote job
Senior Playable Ads Programmer
Job details
About this role
Role overview
A Mid-Senior Playable Programmer / Creative Technical Artist is needed to build high-performing playable ads and video creatives for mobile games in a remote, performance-driven game studio. The role blends Unity engineering, creative production, and rapid experimentation, with close collaboration across design, marketing, user acquisition, art, and AI engineering. It is a strong fit for someone who enjoys iterating fast, owning creative concepts end to end, and pushing the boundaries of AI-assisted creative workflows.
Responsibilities
- Develop and maintain playable ads and gameplay prototypes in Unity, C#, Luna Playable, and related technologies. - Build responsive gameplay interactions, UI flows, animations, and visual effects, optimising for load time, file size, and cross-device performance. - Produce a high volume of playable and video creative variations for testing, iterating based on performance data and user acquisition results. - Collaborate with AI engineering to develop, test, and improve internal tools and AI-assisted creative production workflows. - Translate creative concepts into technically feasible, engaging playable experiences, working closely with marketing, UA, product, design, and art teams throughout the lifecycle.
Requirements
- Four or more years of experience in Unity game development, technical art, creative development, or a closely related field. - Strong proficiency in Unity and C#, and/or JavaScript. - Demonstrated experience building gameplay systems, prototypes, playable ads, or interactive advertising experiences. - Solid understanding of mobile optimisation, performance budgets, and platform technical constraints. - Ability to combine clean technical implementation with creative thinking and fast prototyping. - Comfort working in a fast-paced, iterative, and performance-driven environment, with strong problem-solving and collaboration skills.
Nice to have
- Experience with Luna Playable and playable ad platforms such as AppLovin, Unity Ads, Meta, or Google. - Background creating playable ads, hypercasual or hybrid-casual prototypes, or video creatives for mobile game user acquisition. - Skills in motion graphics, animation, VFX, shaders, or technical art using tools like After Effects, Blender, or Unity Timeline. - Experience with AI-assisted creative production or automation workflows. - A portfolio, GitHub, or playable and video examples demonstrating relevant work.
Benefits and work setup
- Fully remote role open to candidates from any location. - Working hours aligned to a Saudi Arabia schedule, Sunday through Thursday, 9:00 AM to 5:00 PM KSA time. - High-ownership, collaborative team environment with significant room to shape tooling and creative production processes.